Sony Canceled a Game That Combined DOOM and Call of Duty Zombies! 🎮🔥
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Imagine a game that combines the fast-paced combat of DOOM Eternal with the secrets and atmosphere of Call of Duty Zombies… and to make things even more interesting, it was being developed by a PlayStation-owned studio!
That's exactly what Dark Outlaw Games was working on before Sony decided to shut down the studio and cancel the project in March 2026.
Now, newly revealed details are giving us one of our first real looks at what the game could have been and why it might have become one of Sony's most unusual projects.
Project Ignite Wasn't Your Typical Zombies Game 👀

The project was codenamed Ignite, and it was designed as a first-person shooter set in a dark fantasy world.
Although the development team included several experienced developers who had previously worked on Call of Duty Zombies, Ignite's overall design was reportedly much closer to DOOM Eternal, especially when it came to combat and level design.
The plans included a linear, level-based story campaign featuring cinematic sequences, intense encounters, and cooperative multiplayer support.
In other words, this wasn't supposed to be just another wave-based survival mode where you fight enemies endlessly.
Instead, Ignite was being developed as a complete shooter experience combining storytelling, intense action, and cooperative gameplay.
Combat Was About Dealing Damage, Not Just Killing Enemies 🔥
One of Ignite's most unusual ideas involved its damage and injury systems.
Players were supposed to wear a special amulet that allowed them to benefit from the damage they inflicted on enemies.
Essentially, the more damage you dealt, the more resources you could generate to restore your health and strength, helping you stay alive during intense battles.
But things got even more interesting when it came to enemy design!
According to the development documents, the team was planning a system where enemy bodies would consist of multiple layers, including skin, muscles, and bones.
Players would be able to destroy these layers progressively depending on the weapon or attack they used, whether through gunfire or close-range attacks.
That meant the graphic damage effects weren't simply there for visual impact. They were intended to play a direct role in the game's combat and survival mechanics.
The more aggressively you fought, the more opportunities you had to recover resources and keep the battle going! 👀
And That's Where Call of Duty Zombies Comes In 🧟

While DOOM Eternal was reportedly the main inspiration for the combat system, the developers weren't abandoning their experience with Call of Duty Zombies.
Ignite also had plans for a mode built around surviving successive waves of enemies, similar to the classic Zombies experience.
On top of that, the game was expected to feature hidden secrets, Easter eggs, and mini-games for players to discover.
This suggests the project was attempting to combine the speed and brutality of DOOM Eternal with the exploration, secrets, and challenges that made Call of Duty Zombies so popular.
Just imagine entering a level filled with terrifying monsters, fighting your way through them with DOOM-style combat, while also searching for hidden secrets and solving mysteries with your friends! 🔥
Why Did Sony Cancel the Project? 🤔
What's particularly disappointing is that the available information doesn't point to any specific problem with the game's quality as the reason for its cancellation.
According to internal emails obtained by Tom Henderson of Insider Gaming, the decision came as part of a broader effort to reorganize PlayStation's project budgets and priorities amid challenges facing the gaming industry.
In March 2026, Sony shut down Dark Outlaw Games before Project Ignite had even received an official public announcement.
The studio was led by Jason Blundell, one of the most recognizable names associated with the history of Call of Duty Zombies.
That connection helps explain why Zombies had such a noticeable influence on the project's design.
Interestingly, Blundell also confirmed after the studio's closure that the game wasn't intended to be a live-service title, contrary to what some players had initially assumed.
A Project That Could Have Attracted Shooter Fans 👀
The new details emerged following an investigation published by content creator Glitching Queen on November 5, before Tom Henderson revealed additional information from development documents on November 6, 2026.
What makes Ignite especially interesting is that it wasn't simply trying to copy Zombies or DOOM.
Based on the reported development plans, the team appeared to be building a game with its own identity, featuring a story-driven campaign, cooperative gameplay, damage-based combat mechanics, and a wave-survival mode filled with hidden secrets.
However, it's important to remember that these features were part of the development plans and weren't necessarily completed or ready for release.
Unfortunately, the project was canceled before it had a real opportunity to show players what it could offer.
Did Sony Have a Shooter Worth Playing? 🎮
It's difficult to judge a game that was never released, especially when we haven't seen a final gameplay experience that we can properly evaluate.
Still, the newly revealed details make Ignite's cancellation even more disappointing for shooter fans.
Rather than becoming another live-service game, the project was reportedly heading toward a story-driven, cooperative shooter that combined elements of DOOM Eternal and Call of Duty Zombies in a different way.
Even more intriguing was its unusual combat system, which would have rewarded players for dealing damage by helping them recover resources and maintain their strength during encounters.
Ultimately, Ignite remains one of those canceled projects where we'll never truly know what it could have become if development had continued.
And seriously, a game combining DOOM-style combat with Zombies-inspired secrets, developed by a team led by Jason Blundell?
The concept alone is enough to make you wish it had actually seen the light of day! 😅🔥
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💬 If Ignite had actually been released, would you have played a game combining the speed of DOOM Eternal with the secrets of Call of Duty Zombies? 👀🎮